Skip to content

Fall Sounds

Changes the entity's fall sounds.

Fields

Field Type Default Description
distance int 4 The distance the entity must fall to play the big fall sound.
small_fall_sound sound_event entity.generic.small_fall The sound to play when the entity falls a small distance.
big_fall_sound sound_event entity.generic.big_fall The sound to play when the entity falls a big distance.

Example

{
  "type": "moborigins:fall_sounds",
  "big_fall_sound": "minecraft:entity.slime.squish",
  "small_fall_sound": "minecraft:entity.slime.squish_small"
}
Changes the entity's fall sounds to the slimes squish sounds.